Flab!

Together with my fellow student David Jakubowicz we developed a computergame called ‘Flab!’ for the course ‘Computergraphics 2’ at the Vienna University of Technology 2007.

We have done it in one semester (about 4 months) and we made the third place at the contest of the laboratory.

Technical details:

  • C++ combined with OpenGL
  • FBX for the levels
  • Ageia PhysX for the physical interaction (you need the Driver to play Flab!)
  • FMOD for the sound

Effects:

  • Cubemap Environment Mapping
  • Shadowmaps
  • Normalmapping

Play a soft, solid or flying character and try to reach the end of the levels: Download

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