In the year 2008 my brother Martin Knecht and I developed the graphic demo ‘Gruppenzwang’ within the course ‘Realtimegraphics’.
Technical details:
- C++ with DirectX
- FBX for the scenes
- FMOD for the sound
- PhysX for some physical events
- hlsl Shader
Effects:
- Shadowmaps with softshadows
- Screen spaced ambient occlusion
- Dynamic Cubemap Environment Mapping
- Parallax Occlusion Mapping
- Swarm simulation
- Splinemeshes
- Pixelperfect spheres (with raycasting)
- Volume renderer
- Microscope effect
- Normalmapping microscope effect
- Motionblur
- Flow simulation
- screen distortion
Gruppenzwang can be downloaded here.